We start at the appendix

This is a (loose) transcript of a podcast episode. Imagine you are an Ars Magica necromancer. The year is 1220 and you are dissecting a corpse to become more magically powerful. This one has a “sport” which is what you call unexpected  extra features like additional teeth or calcified internal twins. This one has an…

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tap.tap.tap Is this thing on?

A bit of a preview of the new podcast. It will take three days to go up on itunes, but the feed archive is http://gamesfromfolktales.libsyn.com/podcast. I’ll eventually integrate it with this blog,. using tags and imbedded audio players and so on, but there’s a sneak peak.

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Podcast planning

Atlas Games have given me permission to go ahead with a podcast.  I already record books into the public domain, so I have the gear and software, and I’m working through the hosting details. I hope to go live either this week or next. It looks like I’ll be using Libsyn as my host, and their…

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What do your hands say in Mythic Europe?

In roleplaying games, spellcasters generally make arcane gestures with their hands. In Ars Magica, spells are easier to cast if the character can make sweeping gestures. Spellcasting with subtle gestures is a hindrance, and casting without gestures deepy limits a magician’s power. Your character’s hands are doing something, and that something affects fundamental universal forces: what’s…

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Thoughts on the itinerarium

In Ars Magica, magicians have final tests for their apprentices.  The fire magi drop them in a dangerous place with no gear, and wait for them to come back. The mystics have vision quests. The House most interested in mundanes has a written test, which I imagine was based on the Confucian tests in the…

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