Let’s see if this works now… Legend: Blue for giants Black for demons Pale grey for saints Green for faeries Blue hearts for mermaids Brown squares for sacred rocks Orange for sacred fire spots Red droplets for residential castles Red diamonds for vis sources Purple stars for sorcerers Outlines for lands lost to the sea…
Read MoreGames From Folktales October 2017 pdfs
GFF Ep 75 Shard GFF October 2017
Read MoreMinor setback and notes
I put together a map for this project, but Google Maps ate my pins, so I lost a couple of hours of work there. (Sigh) Will redo. The map had 75 geographically bound plot hooks, so that seems enough to be going on with. Things are closer to congealing into a single book than I…
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Cornwall: customs of ancient days – part 1
Hunt provides us with a series of festivals in this chapter, which he has placed into near- calendar order. That’s very convenient, and it means that this will eventually be the skeleton of a chapter in the gazetter, giving seasonal ideas for the covenant’s life. Some of these festivals just need to be flagged so…
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Cornwall: Charms and prophetic powers part 3 – light, fire and mucus
In the last third of this chapter, Hunt just throws it his research together and hopes it congeals. Let’s fossick it for roleplaying hooks. Fire, Light, and Lightning Hunt has various folktales about fire. These include the spitting test for truth, seen in a previous chapter. There’s a tradition that if people light a bonfire…
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Cornwall: charms and prophetic powers part 2 – serpents
Hunt scatters them a little in this chapter, but there are enough serpent charms to make a decent blog post, so I’ll gather them here. In advance I’ll flag that if you have a serpent Bjornaer magus or a snake familiar: these may refer to your character or your companion. Do charms scale? Hunt notes…
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Cornwall: Charms and prophetic powers part I
In this chapter, Hunt begins to just throw miscellany together: a habit he continues for the rest of the book. This makes his work incoherent when boiled down into game notes. In general much of this chapter is made up of Cornish charms specific to a particular illness. Virtually all of them are Christian prayers,…
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Cornwall: Death Tokens
This chapter has sections of uneven length, so I hope you’ll pardon that I use a series of long quotes, and then almost point form at the end. The Death Token of the Vingoes A quote from Hunt: “WHEN you cross the brook which divides St Leven from Sennen, you are on the estate of Treville.…
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Dunsany : The Hoard of the Gibblens
Another fantastic tale from Lord Dunsany. The Gibbelins eat, as is well known, nothing less good than man. Their evil tower is joined to Terra Cognita, to the lands we know, by a bridge. Their hoard is beyond reason; avarice has no use for it; they have a separate cellar for emeralds and a separate…
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Cornwall: Romances of the fishers
This is a chunkier chapter, so the temptation is there to break it up into sections to meet the requirements of a post a day. I’ll give it complete, but can’t promise the other 29 posts will all be of this length! For this post, I’m working from notes, not directly from Hunt, so there’s…
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