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Roleplaying games from historical research

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All articles filed in Podcast transcripts

Ars Magica Podcast transcriptsFebruary 2, 2017January 1, 2017

Moral Luck in Mythic Europe

For this post to make sense, you need to be familiar with the idea of moral luck. You can watch an excellent Youtube video by Hank Green, or listen to my ten second version of how Thomas Nagel uses of the term. Imagine two people, with two identical cars, who leave two identical parties, and…

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Ars Magica Podcast transcriptsJanuary 26, 2017December 17, 2016

Sanctuary of Ice: the boring bit at the beginning

This podcast covered the first two chapters, the Introduction and the Hemetic culture in the Greater Alps. Future Sanctuary episodes will each be a single covenant. Ars Magica was a very different game 15 years ago. it was low fantasy and the historical research was, if not worse, then deliberately less detailed. The level of…

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Ars Magica Podcast transcriptsJanuary 12, 2017December 17, 2016

Whaling in Mythic Europe

There are three techniques for whaling in Mythic Europe. Covenants might participate in each. Whales beach themselves, or die in the Atlantic and are washed onto the western shores of Europe. Beached, living whales can be eaten. Sometimes the frigid sea keeps dead whales fresh enough to harvest their meat and oil. Often they have…

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Ars Magica Podcast transcriptsJanuary 5, 2017December 16, 2016

Origin of Magic

We know where magic comes from. When the Nephilim fell, they had children with humans, and taught them useful arts. One of these was magic. God drowned all of the children of the Nephilim in Noah’s Flood, although rumours persist that one of the wives on board had tainted blood, and magic continued through her.…

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Thank you for listening, reading, commenting and generally supporting the GFF podcast in 2016. I’ve collected the transcripts in one place here: I still can’t find a free way to cut them into an omnibus edition, for which I apologise.

Games From Folktales December 2016

Games From Folktales November 2016

Games From Folktales October 2016

Games From Folktales Series 2 

Games From Folktales Series 1

Ars Magica Podcast transcriptsDecember 29, 2016December 29, 2016

Daqin: China views the West

Medieval Europeans knew that China existed…well, they knew there was a place out there that silk came from, and they called it “Seres” or “Serica”, both meaning “silk”. There are records of several groups attempting to make contact between the two empires. It might be said fairly that the Chinese had better information about the…

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Ars Magica Podcast transcriptsDecember 23, 2016December 16, 2016

Who brings Christmas presents to the Order of Hermes?

Each community in Europe has a slightly different story about who brings gifts to children at Christmas time.   Let’s not review them when David Sedaris has done such a brilliant job. If you haven’t listened to “Six to Eight Black Men” go do that now. Seriously. Pause this.  Actually, no.  Don’t.  His work’s a…

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Ars Magica Podcast transcriptsDecember 15, 2016December 16, 2016

Why there is no Art of Tempus

Time travel stories are scarce in Mythic Europe. They are a mainstay of our genre fiction now, but they were revolutionary when, in the Nineteenth Century, they became popular. Folklore does allow a limited form a time travel, in that the faerie-led can be held far from home for centuries, effectively moving forward in time…

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Ars Magica Podcast transcriptsDecember 8, 2016November 27, 2016

Ruminations on ghosts

Do you know where you are right now? A better question is: do you know how you know where you are right now? What’s happening is that your body is providing haptic feedback to your brain. That is, you have a sensation of touch from your skin, and your joints are also sending signals to your…

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Ars Magica Podcast transcriptsDecember 2, 2016November 21, 2016

Dowry bargaining from Shakespeare

Let’s talk dowries, and bargaining, and let’s use the Bard. The following passages are modernisation of Shakespeare, from “The Taming of the Shrew”. To set the scene: Baptista is a medieval merchant, who has no sons and two daughters, Kate and Bianca. Bianca has four suitors. Kate has none, because she’s a shrew. Bianca cannot…

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