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Ars Magica Podcast transcriptsNovember 8, 2017November 3, 2017

Cornwall: Customs of ancient days 2 – Sham mayors

Several Cornish towns elect “sham mayors”. These seem to be similar to Lords of Misrule. When I boil this down, it’s likely to be a mystery, or a possessing faerie power. Today’s just wall to wall Hunt. Mylor “There was a curious custom in the town’ of Penryn in Cornwall, which long outlived all modern…

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Ars Magica Podcast transcriptsNovember 7, 2017November 2, 2017

Cornwall: customs of ancient days – part 1

Hunt provides us with a series of festivals in this chapter, which he has placed into near- calendar order. That’s very convenient, and it means that this will eventually be the skeleton of a chapter in the gazetter, giving seasonal ideas for the covenant’s life. Some of these festivals just need to be flagged so…

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Ars Magica Podcast transcriptsNovember 6, 2017November 2, 2017

Cornwall: Charms and prophetic powers part 3 – light, fire and mucus

In the last third of this chapter, Hunt just throws it his research together and hopes it congeals. Let’s fossick it for roleplaying hooks. Fire, Light, and Lightning Hunt has various folktales about fire.  These include the spitting test for truth, seen in a previous chapter. There’s a tradition that if people light a bonfire…

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Ars Magica Podcast transcriptsNovember 5, 2017November 23, 2017

Cornwall: charms and prophetic powers part 2 – serpents

Hunt scatters them a little in this chapter, but there are enough serpent charms to make a decent blog post, so I’ll gather them here. In advance I’ll flag that if you have a serpent Bjornaer magus or a snake familiar: these may refer to your character or your companion. Do charms scale? Hunt notes…

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Ars Magica Podcast transcriptsNovember 4, 2017November 23, 2017

Cornwall: Charms and prophetic powers part I

In this chapter, Hunt begins to just throw miscellany together: a habit he continues for the rest of the book. This makes his work incoherent when boiled down into game notes. In general much of this chapter is made up of Cornish charms specific to a particular illness. Virtually all of them are Christian prayers,…

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Ars Magica Podcast transcriptsNovember 3, 2017November 23, 2017

Cornwall: Death Tokens

This chapter has sections of uneven length, so I hope you’ll pardon that I use a series of long quotes, and then almost point form at the end. The Death Token of the Vingoes A quote from Hunt: “WHEN you cross the brook which divides St Leven from Sennen, you are on the estate of Treville.…

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Ars Magica Podcast transcriptsNovember 2, 2017October 1, 2017

Dunsany : The Hoard of the Gibblens

Another fantastic tale from Lord Dunsany. The Gibbelins eat, as is well known, nothing less good than man. Their evil tower is joined to Terra Cognita, to the lands we know, by a bridge. Their hoard is beyond reason; avarice has no use for it; they have a separate cellar for emeralds and a separate…

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Ars Magica Podcast transcriptsNovember 1, 2017November 23, 2017

Cornwall: Romances of the fishers

This is a chunkier chapter, so the temptation is there to break it up into sections to meet the requirements of a post a day. I’ll give it complete, but can’t promise the other 29 posts will all be of this length! For this post, I’m working from notes, not directly from Hunt, so there’s…

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Ars Magica Podcast transcriptsOctober 31, 2017August 29, 2017

Dunsany: Why the Milkman Shudders When He Perceives the Dawn

A quick bonus episode: a story from Lord Dunsany to celebrate Halloween. There are no plot hooks here, but I love this shaggy dog story, and it’s a perfect little Mystery Cult. Happy Hallowe’en! *** In the Hall of the Ancient Company of Milkmen round the great fireplace at the end, when the winter logs…

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Ars Magica Podcast transcriptsOctober 26, 2017November 23, 2017

Cornwall : Fire worship

This chapter is mostly worthless: what a disappointment. Hunt does mention some places that need fleshed out for a gazeteer. The places are: Sacrificing Rock at Carn Brae Main (or Men) Rock in Constantine The altar rocks in Treen and Rokestall The Garrick Zans (“Holy Rock”) in Ecols – a local family is cursed, after…

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