Follow this link for the pdf!
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Sanctuary of Ice: the boring bit at the beginning
This podcast covered the first two chapters, the Introduction and the Hemetic culture in the Greater Alps. Future Sanctuary episodes will each be a single covenant. Ars Magica was a very different game 15 years ago. it was low fantasy and the historical research was, if not worse, then deliberately less detailed. The level of…
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Falling backward through time
Player characters from our world transported to Mythic Europe were outside the line style for Ars Magica 5th edition. I tried to put them into Grogs, as a type of Time-lost Witness, but it was (rightly) pointed out Mythic Europe cannot evolve into our world without massive cosmological changes.That being said: if you don’t care,…
Read More72 pages of free Ars Magica podcast transcripts, now in one long file.
I didn’t originally intend to merge them in one document, so my palette discipline is all over the place. Apologies to sensitive layout artists. I was trying different things to develop my skills. I’ve not reworked the material much, except the December issue, which was all in greyscale, has had little tints put through it so that it doesn’t look odd given that the rest is in colour.
Feedback for next year is encouraged, but please be aware that January’s is already done and February’s is almost done, just not posted yet.
Whaling in Mythic Europe
There are three techniques for whaling in Mythic Europe. Covenants might participate in each. Whales beach themselves, or die in the Atlantic and are washed onto the western shores of Europe. Beached, living whales can be eaten. Sometimes the frigid sea keeps dead whales fresh enough to harvest their meat and oil. Often they have…
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Origin of Magic
We know where magic comes from. When the Nephilim fell, they had children with humans, and taught them useful arts. One of these was magic. God drowned all of the children of the Nephilim in Noah’s Flood, although rumours persist that one of the wives on board had tainted blood, and magic continued through her.…
Read MoreAre the Magical Arts real in Mythic Europe?
It’s a bit cheeky to be quoting the same vlog twice in a week, but over on Infinite Series, they are dealing with the question of whether prime numbers really exist, or if they are just something that happens because people are playing a game of symbols, and the pieces just happen to fall that…
Read MoreThank you for listening, reading, commenting and generally supporting the GFF podcast in 2016. I’ve collected the transcripts in one place here: I still can’t find a free way to cut them into an omnibus edition, for which I apologise.
Games From Folktales December 2016
Games From Folktales November 2016
Daqin: China views the West
Medieval Europeans knew that China existed…well, they knew there was a place out there that silk came from, and they called it “Seres” or “Serica”, both meaning “silk”. There are records of several groups attempting to make contact between the two empires. It might be said fairly that the Chinese had better information about the…
Read MoreHyperspheric modeling of regiones in Ars Magica.
I’d like to note the following video for Ars Magica players. It’s a bit too visual to make into a podcast, but it demonstrates something of interest to Crimaon players, particularly those who are mathematically inclined. If you draw a circle within a square, such that the circle just touches the sides, and then you…
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