In The Friar’s Tale this creature is sometimes called a “summoner”. This just means a court bailiff in the story, so I’m using that term to avoid confusion with mystical summoners.
Order: Spirit of Deceit
Infernal Might: 10 (as per shape)
Characteristics:
(human form) Int +2, Per +1 , Pre +2, Com +3, Str +1, Sta +2, Dex +1, Qik +2
Size: 0 (human form)
Virtues and Flaws:. Many
Confidence Score: 1 (3)
Personality Traits: Trustworthy -5, Deceitful+6
Reputations: Bailiff 1 (Infernal)
Combat:
Human form – bow: Initiative +3, Attack +11*, Defense +10*, Damage +5
Human form – sword: Initiative +1, Attack +11*, Defense +9*, Damage +7
* Includes specialisation (unrepentant sinners). Does not include bonus for being mounted.
Soak:
Human form: +2, sturdy clothes.
Wound Penalties:
Human form: –1 (1–6), –3 (7–12), –5 (13–20), Incapacitated (21–26), Dead (27+)
Abilities: All suitable for story, but this demon is well-versed in mortal law, Folk Ken, and theology. Bow 6 (unrepentant sinners), Sword 6 (unrepentant sinners)
Powers:
Change Form, 0 points, Init 0, Corpus: The creature can rework the matter within its own body. It claims to be able to take any shape that makes it “most able our prey to take”, including apes and angels. This degree of flexibility is unusual in a demon with might below 20, so it may be lying. The demon might take any form in battle, so storyguides should prepare a form suited to the themes of their saga. Storyguides lacking time to prepare may wish to use the Three-Headed Hound on page 78 of Realms of Power: Infernal, as they may need to consult the following page for his demonic steed.
Envisioning, 1 point, Init 0, Mentem: For 1 point, allows the demon to enter and twist dreams. If used to terrify, the victim can ignore it with a Brave Personality trait roll against an Ease factor of 9 or more. Failure to resist leads to a profound physical reaction, like a seizure.
Obsession: 1-3 points, Init -5, Mentem: May force characters to make Personality Trait rolls to resist a temporary trait, Deceitful, which has a score equal to the Might points spent.. If the roll is successful, the trait vanishes. If it fails, they gain the trait permanently at +1, although they can remove it by the usual means of reducing traits.
Forked Tongue of the Serpent: 1 point, Init -1, Mentem: The target believes a single lie, no matter how outrageous, until they attempt to spread it to others, which breaks the effect. An Int roll against Ease Factor 9 is made after one hour, and then every subsequent hour, to end the effect.
Trust of the Innocent: 1 point, Init -1, Mentem: The target believes a single lie for as long as possible, until presented evidence to the contrary. An Int roll against Ease factor 6 allows a character to resist this effect.
Weakness: Has a very limited group of victims. Takes only those things freely and sincerely offered to Hell.
Vis: 2 pawns, gloves.
Appearance: A handsome yeoman, on a black horse. He wears a green waistcoat over black clothes and carries a bow over his shoulder.