The ash tree spiders are the hidden villains of an M.R. James story previously covered by the podcast. In the story, they are the children, at least metaphorically, of a witch who has cursed a family. Here they are interpreted as infernally-tainted animals.

These statistics are based on those written, for a familiar spider, by Mark Lawford in Magi of Hermes.

Order: Corrupted Beast

Infernal Might: 5 (Animal)

Characteristics: Int -3, Per -2, Pre -6/+6*, Com -6, Str -4, Sta +1, Dex +3, Qik +1.
* Corrupted beasts have a -6 Pre when communicating, and a +6 Pre when threatening or intimidating.

Size:  -3

Natural Qualities: Ambush Predator, Grapple, Loathsome Appearance, Venemous

Virtues and Flaws: Gigantic (major virtue) Monstrous Appearance, Corrupted Beast (Tainted With Evil).

Personality Traits: Sinister +2

Reputations: None

Combat 
Bite: Initiative +1, Attack +10, Defense +6, Damage -3* 
Dodge: Initiative +1, Attack N/A, Defense +4, Damage N/A.
Grapple: Initiative +1, Attack +6 Defense +4, Damage N/A.
* Spiders are venomous. Poison Strength 9. The poison causes the victim to blacken and swell. The spiders drain blood, but that’s not a combat manoeuvre. Spiders fight as a trained group.

Soak: +1

Fatigue Levels: OK, 0, -1, –3, –5, Unconscious.

Wound Penalties: –1 (1–2), –3 (3–4), –5 (5-6), Incapacitated (7–8), Dead (9+)

Abilities:  Awareness 4 (prey), Brawl 3 (bite), Climb 5 (web), Hunt 4 (stock), Stealth 4 (stalking), Survival 3 (local area), Weaving 5 (web)

Powers:
Painless bite: 1 point, Init: N/A, Animal or Corpus. The spider’s bite is painless, which makes it able to repeatedly poison sleepers.
Silence, 0 points, Init  0, Animal. As a side effect of the Monstrous Appearance Flaw, these spiders make no sound when they walk, jump or climb. If they move objects, those still make a sound. The scraping sound in the story, for example, is caused by them pushing up the window sash. 

Vis: 1 pawn, Perdo

Appearance: A spider the size of a kitten.

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