Statistics for the creature previously mentioned in a Dunsany episode.

The Thamiel are an order of Fallen Angels who spread the sin of belief in duality within God. This particular one mocks the majesty of God by collecting monarchs, and having them abase themselves as its servants. Its club is an Infernal regio that offers depraved delights to demons and diabolists, all provided by self-demeaning kings.

The creature is sometimes called the “Praesidem de Clava Exsilia”, but that’s the function it currently performs, not a name. It is not clear if there have been previous presidents as its ability to change itself to suit the prejudices of nearby humans makes its name and appearance malleable.

Order: Prince of the Thamiel (False God)

Infernal Might: 50 (Terram)

Characteristics: Int +5, Per +5 , Pre +5, Com +5, Str +4/+8*, Sta +5, Dex +5, Qik +4/+2*

* Second value is for idol form.

Size: +1 / +3: Usually takes a richly-garbed human form. Can take the form of a great statue of marble, garbed ostentatiously.

Virtues and Flaws:. Many.

Confidence Score: 5 (5)

Personality Traits: Proud +6

Reputations: Collector of kings 9 (Infernal)

Combat:

Human form – Sceptre: Initiative +4, Attack +21, Defense +14, Damage +16

Idol form – Sceptre: Initiative +2, Attack +20*, Defense +12, Damage +22*

If the creature hits with its sceptre, it can use its Sparkle in the Eye power or its Command the Dross power on the struck object, even if it has already used a power this turn.

If forced to Brawl in idol form, the creature’s stone body adds +2 damage

* The sceptre is larger in gigantic form, and so it does a little more damage and is slightly slower.

Soak:

Human form: +3, Clothes of silk and gold

Idol form: +18, literally made of stone

Wound Penalties:

Human form: –1 (1–6), –3 (7–12), –5 (13–20), Incapacitated (21–26), Dead (27+)

Idol form:  –1 (1–8), –3 (9–16), –5 (17–24), Incapacitated (25–32), Dead (33+)

Abilities:  All suitable for story, but this demon is odd in that it has a very broad range of Area Lores. Carouse 9 (host), Etiquette 9 (victims), Great weapon (sceptre) 9

Powers:

Coagulation, 0 points, Init 0, Corpus: The creature has three forms. It can coagulate into a regal form, suitable to the prejudices of its viewers; a regal form which appears different to each viewer; and a gigantic marble idol, of and to itself.

Change Shape, 0 points, Init 0 or -5, Corpus: The creature can change between its three shapes. Changing to the stone form is slower than the other transformations. The creature’s sceptre is an extension of its body. It appears and vanishes at will, and at no cost.

Command the Dross, varies, Init 0, Mentem:  Can duplicate any Rego spell for the cost of 1 might per Magnitude. This power only works on things which are debased, either by material processes of decay, or by spiritual processes of pollution.

Envisioning, 1 point, Init  0, Mentem: For 1 point, allows the demon to enter and twist dreams. If used to terrify, the victim can ignore it with a Brave Personality trait roll against an Ease factor of 9 or more. Failure to resist leads to a profound physical reaction, like a seizure.

His Master’s Voice:  varies point, Init 0, Vim: May summon demonic servants, but not control them. Costs 1 point of Might for every Infernal Might point of the sumonee. Most False Gods use this power sparingly, but the President is a connoisseur of the uses of tiny demons. Few of his powers tax his large Might pool, so he is likely to call servants to him in combat.

Obsession: 1-3 points, Init -5, Mentem: May force characters to make Personality Trait rolls to resist a temporary trait, Vainglorious, which has a score equal to the Might points spent.. If the roll is successful, the trait vanishes. If it fails, they gain the trait permanently at +1, although they can remove it by the usual means of reducing traits.

The Serpent Oracle: 2 points, Init. +2, Mentem: May cast any Intelligo spell for 2 Might, and automatically knows the context and likely outcome of actions made in response to the information gained.

Shroud the Stench of the Pit: varies, Init +3, Vim: Makes overt supernatural powers appear either Magical or Faerie/ Makes subtler powers appear entirely natural. Costs 1 point per point cost of the original power, and lasts as long as the affected power does.

Sparkle In The Eye:  3 points, Init +2, Auram: Causes a thunderbolt to strike a single object the creature is looking at. The power does +15 Damage per use.

The Wealth of Nations: 3 points, Init 0, Terram: Allows the creature to summon wealth, equal to one pound of gold (10 Mythic pounds) per Might point spent, from anywhere in the world, at the creature’s discretion. The demon needs to know the wealth exists, and so it collects the treasures of fallen kingdoms, or forgeries avowed genuine by its collection of kings. The wealth summoned must never gain its value from its usefulness, only from the human agreement that some things are treasure. The creature cannot, for example, make bread appear to starving people, although it can make luxurious feasts  appear before corpulent nobles. Although it collects magic items, it cannot summon them using this power if they will be mechanically useful, only if they will be tempting.

Weakness: May not harm an anointed sovereign that is conscientiously serving the realm, or any person acting dutifully on behalf of such a monarch.

Vis: 10 pawns, vast marble crown (appears even if human form is destroyed)

Appearance: Currently this creature usually appears as a merchant prince from a rising republic, like Venice.

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