Statistics for the creature in The  Ebony Frame. I’ve presumed here it is a demon, rather than an infernal ghost, because it claims general human resurrection, which is theologically bad in Mythic Europe.

Order: Spirit of Deceit

Infernal Might: 5 {Corpus)

Characteristics: Int +1, Per 0, Pre +3, Com +3, Str 0, Sta 0, Dex 0, Qik 0

Size: -1, in the form of a small woman.

Virtues and Flaws: Many

Confidence Score: 1 (3)

Personality Traits: Enjoys Seduction +3

Reputations: Spirit of Deceit 1 (Infernal)

Combat:

Brawl*: Initiative +0, Attack +0, Defense +0, Damage +0

* Avoids combat wherever possible. Is too fragile to engage in combat with skilled opponents. May ask lover to fight on her behalf.

Soak: +1. Clothing

Fatigue Levels: Does not to suffer fatigue

Wound Penalties: –1 (1–4), –3 (5–8), –5 (9–12), Incapacitated (13–17), Dead (18+)

Abilities: Charm 6 (victims), Carouse (seduce) 6

Powers:

Coagulation, 0 points, Init 0, Corpus: The creature can manifest in a single human shape.

Delusion: 1 point, Init +3, Imaginem. This spell is used to create the illusory portrait of the victim in the story. The illusion has a flaw: the person is clearly in ancient clothes, and so it cannot be the victim. The creature uses its deceptive powers to explain the  flaw, to the victim, and encourage the victim to lie to their associates.

Envisioning, 1 point, Init  0, Mentem: For 1 point, allows the demon to enter and twist dreams. If used to terrify, the victim can ignore it with a Brave Personality trait roll against an Ease factor of 9 or more. Failure to resist leads to a profound physical reaction, like a seizure.

Obsession: 1-3 points, Init -5, Mentem: May force characters to make Personality Trait rolls to resist a temporary trait, Overprotective, which has a score equal to the Might points spent.. If the roll is successful, the trait vanishes. If it fails, they gain the trait permanently at +1, although they can remove it by the usual means of reducing traits.

Forked Tongue of the Serpent: 1 point, Init -1, Mentem: The target believes a single lie, no matter how outrageous, until they attempt to  spread it to others, which breaks the effect. An Int roll against Ease Factor 9 is made after one hour, and then every subsequent hour, to end the effect.

Trust of the Innocent: 1 point, Init -1, Mentem: The target believes a single lie for as long as possible, until presented evidence to the contrary.  An Int roll against Ease factor 6 allows a character to resist this effect.

Weakness: May only manifest in the presence of the frame.

Vis: 1 pawn, Imaginem.

Appearance:

As per story: a beautiful woman in old-fashioned clothes, that tempts her prey to the loss of their soul.

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